AI Insights · Timothy · October 2022
Top 5 3D Realistic Games in Sweden, Q3 2022
In Q3 2022, the top 5 3D realistic games on a unified platform in Sweden demonstrated varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these leading games.
In Q3 2022, the top 5 3D realistic games in Sweden on a unified platform showcased diverse performance metrics. According to Sensor Tower, these games experienced a range of trends in weekly downloads, revenue, and active users.
PUBG MOBILE had a notable quarter with weekly revenue peaking at around $170K in late July, followed by a consistent performance ranging between $39K and $121K. Weekly downloads fluctuated, reaching a high of approximately 3K in mid-July and late September. The game maintained a stable weekly active user base, averaging around 30K to 35K.
State of Survival: Zombie War showed a steady revenue stream, with weekly earnings mostly between $51K and $68K, peaking at nearly $68K in late August. Downloads saw a peak of about 1.8K in late July, although they generally hovered around 800 to 1.3K. The game's active user base remained relatively stable, averaging between 10K and 13K.
Diablo Immortal experienced a steady decline in weekly revenue, starting from around $62K in early July and dropping to approximately $29K in mid-September. Downloads also saw a significant decrease, from about 4.5K in mid-July to around 600 in late August. Active users followed a similar declining trend, from around 24K in late June to approximately 14K by the end of September.
Last Fortress: Underground exhibited moderate revenue growth, peaking at around $20K in late July and maintaining figures between $11K and $17K throughout the quarter. Downloads had a significant spike in mid-July, reaching over 6K, but generally ranged from 900 to 5K. The game's active user numbers increased from around 4K in late June to a peak of about 10K in mid-July, before stabilizing around 5K to 6K towards the end of the quarter.
Call of Duty®: Mobile saw fluctuating weekly revenue, starting at around $18K in late June and varying between $5.5K and $17K. Downloads were fairly consistent, peaking at about 2.1K in early September. The game's active user base was stable, maintaining an average of around 33K to 34K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.